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Augmented Realityeffective Curriculum Ideas

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  1. Augmented Realityeffective Curriculum Ideas Preschool
  2. Augmented Realityeffective Curriculum Ideas Examples
  3. Augmented Realityeffective Curriculum Ideas Middle School
  4. Augmented Realityeffective Curriculum Ideas 4th Grade
This post is sponsored by Seek Education. All opinions are my own.

Have you thought about using augmented reality in distance learning this year? In this blog post, I'll take you through strategies for using this powerful supplemental resource to support student learning at home. As we've seen this past year, there are ways to transfer some learning experiences to at-home environments, but this is hardly a quick or easy switch.

Augmented Reality (AR) in education features aspects that enhance learning of abilities like problem-solving, collaboration, and creation to better prepare students for the future. It is also good for traditional pedagogy focused on technical knowledge and proficiencies. The CT&D program area was founded with a mission to elevate students' understanding of advanced design concepts as well as their command of cutting-edge technology, CT&D at FIT provides a flexible curriculum and an empowering transdisciplinary learning environment.

You might remember earlier this year I shared the excellent AR resources from Seek Education — here's the blog post. There are certainly a variety of challenges that remote learning presents, and this includes access to hands-on experiences. Augmented reality (AR) technology can provide some much-needed help.

Augmented Reality in Distance Learning

AR-based learning is changing the way students receive and retain information. These experiences might be core in your curriculum or supplemental. Here is an example.By pairing AR models with your teaching curriculum, students can explore content in further detail and develop a deeper understanding.

For example, children can explore a 3D model of the Solar System or a human DNA strand through augmented reality. These models are much more interactive and engaging than pictures in a textbook or a slideshow on a screen. You might first present a new idea to students in a video conference like a Zoom call, then provide an opportunity to explore the concept with immersive technology.

Augmented reality experiences can help democratize access to more effective visual learning content for students outside of a traditional classroom. The video above also shows Seek Education and their augmented reality content in action.

Augmented Reality in Action

Earlier this year, I featured Seek Education and its powerful augmented reality resources on my site. Seek Education is an online platform and supplemental teaching resource for teachers and parents homeschooling children as well as in the classroom. It encourages interactive learning through augmented reality. With Seek Education, you can find AR content to share with students regardless of where they are primarily receiving instruction.

Tools like Seek Education can help enhance learning outside of conventional learning experiences. It provides quick access to high-quality, fun, and interactive experiences for students. Students who interact with the type of AR content provided from Seek Education can have a powerful impact on students learning new material or reinforcing big ideas. You can even find research around increased motivation, attention and confidence to support the power of augmented reality experiences. Hundreds of schools are using Seek Education, and it's a great choice if you're looking for engaging experiences for students learning at home.

Seek Education's AR Content

If you haven't heard of Seek Education before, they make AR content accessible on any device, no app required. Anyone who has used augmented reality tools knows that requiring an app can present a significant barrier for students. There is a low monthly subscription that families can sign up individually. Teachers can also sign up as a classroom.

What are the benefits of subscribing to Seek Education? Subscribing to the platform provides access to a personal dashboard displaying core subjects. These core subjects include anatomy, art, biology, history, and physical science. When students click on these subjects, they'll find a menu of relevant AR models.

Augmented Reality Field Trips

Another great use case for AR is taking your students on virtual field trips. Imagine your students placing augmented reality experiences in a physical, real-world space. They can explore the Egyptian pyramids, the Lincoln Memorial, or walk through a field of Terracotta Warriors.

Curriculum

How does this work? With augmented reality technology, all you have to do is open up Seek Education on your mobile device like a smartphone or tablet. Then students can place the AR item in a space and walk around to see it from different angles.

Ready to start using Augmented Reality with students? Check out Seek Education's website to learn more about their subscription options. Right now the platform is available for $3.99 per month for an individual subscription or $19.99 per month for an entire classroom. Use this link to get started!

The augmented reality (AR) market is expected to grow by USD 76.99 bn, decelerating at a CAGR of over 32% during the forecast period. Click & Get Free Sample Report in Minutes

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210118005507/en/


Technavio has announced its latest market research report titled Global Augmented Reality (AR) Market 2020-2024 (Graphic: Business Wire)

The adoption of AR-enabled smart glasses is one of the major factors propelling market growth. However, factors such as the privacy concerns over AR technology will hamper the market growth.

More details: https://www.technavio.com/report/augmented-reality-market-industry-analysis

Augmented Reality (AR) Market: Application Landscape

Based on the application, the enterprises segment is expected to post significant growth during the forecast period.

Augmented Reality (AR) Market: Geographic Landscape

By geography, APAC is going to have a lucrative growth during the forecast period. About 32% of the market's overall growth is expected to originate from APAC. China and Japan are the key markets for Augmented Reality (AR) in APAC.

Buy 1 Technavio report and get the second for 50% off. Buy 2 Technavio reports and get the third for free.

Related Reports on Information Technology Include:

Automotive Augmented Reality and Virtual Reality Market by Technology and Geography - Forecast and Analysis 2020-2024: The automotive augmented reality and virtual reality market size has the potential to grow by USD 4384.62 million during 2020-2024, and the market's growth momentum will accelerate during the forecast period.

Extended Reality Market by Application and Geography - Forecast and Analysis 2020-2024: The extended reality market size has the potential to grow by USD 176.74 billion during 2020-2024. The market's growth momentum will decelerate during the forecast period because of the decline in year-over-year growth.

Companies Covered:

  • Alphabet Inc.
  • Dynabook Inc.
  • Facebook Inc.
  • Microsoft Corp.
  • PTC Inc.
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • Upskill
  • Vuzix Corp.
  • Zugara Inc.

What our reports offer:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers market data for 2019, 2020, until 2024
  • Market trends (drivers, opportunities, threats, challenges, investment opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio's in-depth research has direct and indirect COVID-19 impacted market research reports.

Register for a free trial today and gain instant access to 17,000+ market research reports.

Key Topics Covered:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 04: MARKET SIZING

Augmented Realityeffective Curriculum Ideas Preschool

  • Market definition
  • Market sizing 2019
  • Market size and forecast 2019-2024
  • Market Outlook

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY APPLICATION

  • Market segmentation by application
  • Comparison by application
  • Enterprise - Market size and forecast 2019-2024
  • Retail - Market size and forecast 2019-2024
  • Healthcare - Market size and forecast 2019-2024
  • Media and entertainment - Market size and forecast 2019-2024
  • Education - Market size and forecast 2019-2024
  • Other applications - Market size and forecast 2019-2024
  • Market opportunity by application

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity

PART 09: DECISION FRAMEWORK

Augmented Realityeffective Curriculum Ideas Examples

PART 10: DRIVERS AND CHALLENGES

Augmented Realityeffective Curriculum Ideas Middle School

  • Market drivers
  • Market challenges

PART 11: MARKET TRENDS

  • Increasing AR integration in mobile devices
  • Platform-independent
  • Growing number of acquisitions and partnerships

PART 12: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

Augmented Realityeffective Curriculum Ideas 4th Grade

PART 13: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Alphabet Inc.
  • Dynabook Inc.
  • Facebook Inc.
  • Microsoft Corp.
  • PTC Inc.
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • Upskill
  • Vuzix Corp.
  • Zugara Inc.

PART 14: APPENDIX

  • Research methodology
  • List of abbreviations
  • Definition of market positioning of vendors

PART 15: EXPLORE TECHNAVIO

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

View source version on businesswire.com: https://www.businesswire.com/news/home/20210118005507/en/

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